class_name = "CPlane"
object_name = "P-51D-15"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.13, 0.33
y= -0.15, 0.04
z= -0.20, 0.20
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.15, 0.35
y= -0.2, 0.25
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/P51D15/P51D15.mgm",true,true
VisualImage=1,"graphics/planes/P51D15/P51D15-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/P51D15_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/P51D15_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/P51D15/P51D15_Phys.col"
HitBody="graphics/planes/P51D15/P51D15.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/P51D15.cfg"
HidePeriodAfterExplosion = 3.0

//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[CountryArg=70]
	CountryVal=102,0.3
	CountryVal=-1,0.5
[end]
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, 102, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_P47_RAF43.txt"
	AlterBotConfig = -1, 103, -1, 19440901, "", "LuaScripts/WorldObjects/Bots/BotPilot_P47_USA43.txt"
[end]

[attach=0]
	position= -0.650, -0.030, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_P47_USA44.txt"
[end]

[attach=1]
	position= 1.224, 0.636, 0.502
	rotation= 45, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\P51D15.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 10.0

AntiGSuitSupport = true;

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"

//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_P_51D_15"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259
Gun_Coord1= 3.125, 0.082, 0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=0.17,0.055,0

FlarePos= 1.224, 0.636, 0.502
FlareDir= 0.75, 0, -1
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 650.0, 650.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]


SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0010, 0, 00423, 0.5, "smooth_clamp", 0.2, "" //  / 
CockpitArg = -2, 0011, 1, 00430, 0.5, "smooth_clamp", 0.2, "" //  / 
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0014, 0, 00121, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0021, 3, 00700, 0.0, "", 0.0, "" //    
CockpitArg = -2, 0020, 0, 00701, 0.0, "", 0.0, "" //   "L.G.WARNING"
CockpitArg = -2, 0020, 1, 00702, 0.0, "", 0.0, "" //   "L.G.WARNING"

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.1, "" //  ( )
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.1, "" //      ( )
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //    - /
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" //    - /
CockpitArg = -2, 0106, 0, 01187, 0.0, "smooth_clamp", 0.1, "" //    - / -  
CockpitArg = -2, 0109, 0, 01188, 0.0, "smooth_clamp", 0.2, "" //    - / -  

CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //   ()

CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     1- 

CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, "" //    -   ()
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, "" //    -   ( )
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, "" //    -   (  )
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 3, 08257, 0.0, "smooth_wrap", 0.2, "" //    -      ()
CockpitArg = -2, 0402, 2, 08256, 0.0, "smooth_wrap", 0.2, "" //    -      ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1400, 1, 08561, 0.0, "smooth_wrap",  0.1, "" //    

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM  ( RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //  
CockpitArg = -2, 0203, 1, 03114, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0206, 0, 03120, 0.0, "smooth_clamp", 0.0, "" //     

CockpitArg = -2, 0403, 0, 05720, 0.0, "smooth_clamp", 0.2, "" //  Suction (   )
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //   
CockpitArg = -2, 0403, 1, 08572, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap", 0.1, "" //    ()
CockpitArg = -2, 0403, 2, 08573, 0.0, "smooth_wrap",  0.1, "" //  

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0350, 2, 02521, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0353, 1, 02301, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap", 0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap", 0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap", 0.1, "" //  -  

CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "" //     ( -)
CockpitArg = -2, 0431, 0, 04324, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0431, 2, 04320, 0.5, "smooth_clamp", 0.1, "" //     ()
CockpitArg = -2, 0431, 3, 04321, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0432, 0, 04325, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0432, 1, 04500, 0.0, "smooth_clamp", 0.1, "" //   +      -
CockpitArg = -2, 0433, 0, 04328, 0.5, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0435, 0, 04350, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0435, 1, 04351, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0435, 2, 04352, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0463, 0, 05710, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0434, 0, 06009, 0.0, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0530, 1, 06006, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0600, 1, 09101, 0.5, "smooth_clamp", 0.1, "" //  "GUN SIGHT"
CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0602, 0, 09104, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 1, 09105, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 2, 09106, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 1603, 0, 09110, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 1603, 1, 09111, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0603, 0, 09112, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0603, 1, 09122, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0641, 0, 04318, 0.0, "smooth_clamp", 0.1, "" //  "GUNS SIGHT & CAMERA"

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0454, 2, 09001, 0.0, "smooth_wrap",  0.2, "" //    //  9001
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0460, 2, 09057, 0.0, "smooth_clamp", 0.2, "" //     

CockpitArg = -2, 0460, 0, 09055, 0.5, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0460, 1, 09056, 0.0, "smooth_clamp", 0.2, "" //      

CockpitArg = -2, 0650, 1, 09000, 0.0, "smooth_clamp", 0.1, "" //    ( )

CockpitArg = -2, 0850, 0, 07000, 0.5, "smooth_clamp", 0.1, "" //  (1- )  
CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.1, "" //   (1- )  
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0850, 3, 07003, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0466, 0, 04305, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0466, 1, 04306, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0106, 1, 01132, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.2, "" // 


GunsightPosition = -0.466, 0.723, 0.000

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //  - 
		AttachToPart = "^_EngCowl_Ctl_0"
		Position = 0.626, -0.107, 0.000
		Mass = 73.823
	[end]  
	
	[AdditionalElement] //  - 
		AttachToPart = "^_EngCowl_Ctl_0"
		Position = 0.891, -0.184, -0.018
		Mass = 66.238
	[end]  

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^_WingL_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.070, -0.528, -2.018 //  ..    - -2      P-51D-15
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 30.371 //   - -2     P-51D-15
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.032, 2.619, 2.636, 0.019, 0.000, 0.000 //    - -2  ,     ()
		//CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 0.743, -0.524, -2.018 //          - -2    P-51D-15
		DefaultGunPosition = 0.743, -0.524, -2.018 //       - -2    P-51D-15
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^_WingL_Mid_0" //     - -2         P-51D-15
		AmmunitionPosition = -0.217, -0.439, -2.994 //  ..     - -2    P-51D-15
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.271, -0.640, -2.003
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true        
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^_WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.070, -0.528, 2.018 //  ..    - -2      P-51D-15
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 30.371 //   - -2     P-51D-15
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.032, 2.619, 2.636, 0.019, 0.000, 0.000 //    - -2  ,     ()
		//CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 0.743, -0.524,  2.018 //          - -2    P-51D-15
		DefaultGunPosition = 0.743, -0.524,  2.018 //       - -2    P-51D-15
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^_WingR_Mid_0" //     - -2         P-51D-15
		AmmunitionPosition = -0.217, -0.439, 2.994 //  ..     - -2    P-51D-15
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.271, -0.640, 2.003
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true 
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^_WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.070, -0.496, -2.410 //  ..    - -2      P-51D-15
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 30.371 //   - -2     P-51D-15
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.032, 2.619, 2.636, 0.019, 0.000, 0.000 //    - -2  ,     ()
		//CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 0.740, -0.490, -2.409 //          - -2    P-51D-15
		DefaultGunPosition = 0.740, -0.490, -2.409 //       - -2    P-51D-15
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^_WingL_Mid_0" //      - -2         P-51D-15
		AmmunitionPosition = -0.078, -0.470, -2.787 //  ..      - -2    P-51D-15
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.288, -0.592, -2.404
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true 
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^_WingR_Mid_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.070, -0.496, 2.410 //  ..    - -2      P-51D-15
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 30.371 //   - -2     P-51D-15
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.032, 2.619, 2.636, 0.019, 0.000, 0.000 //    - -2  ,     ()
		//CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 0.740, -0.490, 2.409 //          - -2    P-51D-15
		DefaultGunPosition = 0.740, -0.490, 2.409 //       - -2    P-51D-15
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^_WingR_Mid_0" //     - -2         P-51D-15
		AmmunitionPosition = -0.078, -0.470, 2.787 //  ..      - -2    P-51D-15
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.288, -0.592, 2.404
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true        
	[end]
	
	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^_WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.070, -0.513, -2.214 //  ..     - -2      P-51D-15
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 30.371 //   - -2     P-51D-15
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.032, 2.619, 2.636, 0.019, 0.000, 0.000 //    - -2  ,     ()
		//CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 0.745, -0.507, -2.213 //           - -2    P-51D-15
		DefaultGunPosition = 0.745, -0.507, -2.213 //        - -2    P-51D-15
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^_WingL_Mid_0" //      - -2         P-51D-15
		AmmunitionPosition = -0.078, -0.410, -3.158 //  ..      - -2    P-51D-15
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.279, -0.617, -2.205
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true        
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^_WingR_Mid_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.070, -0.513, 2.214 //  ..     - -2      P-51D-15
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 30.371 //   - -2     P-51D-15
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.032, 2.619, 2.636, 0.019, 0.000, 0.000 //    - -2  ,     ()
		//CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 0.745, -0.507,  2.213 //           - -2    P-51D-15
		DefaultGunPosition = 0.745, -0.507,  2.213 //        - -2    P-51D-15
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^_WingR_Mid_0" //      - -2         P-51D-15
		AmmunitionPosition = -0.078, -0.410, 3.158 //  ..      - -2    P-51D-15
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.279, -0.617, 2.205
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true 
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]	
[end]

[WeaponMode=1]
	WMname="P51D15_M250x4"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=4]
		GunType = "Reserved"
	[end]

	[Gun=5]
		GunType = "Reserved"
	[end]
[end]

[WeaponMode=2]
	WMname="P51D15_AddAmmo"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="P51D15_M64x2"
	WMgroup="3"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //  
		AttachToPart = "^_WingL_Mid_0"
		Position = 2.000, -0.448, -3.348
		Mass = 11.0
		CxaS = 0.007
	[end]

	[AdditionalElement] //  
		AttachToPart = "^_WingR_Mid_0"
		Position = 2.000, -0.448, 3.348
		Mass = 11.0
		CxaS = 0.007
	[end]
[end]

[WeaponMode=4]
	WMname="P51D15_M65x2"
	WMgroup="3"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //  
		AttachToPart = "^_WingL_Mid_0"
		Position = 2.000, -0.448, -3.348
		Mass = 11.0
		CxaS = 0.008
	[end]

	[AdditionalElement] //  
		AttachToPart = "^_WingR_Mid_0"
		Position = 2.000, -0.448, 3.348
		Mass = 11.0
		CxaS = 0.008
	[end]
[end]

[WeaponMode=5]
	WMname="P51D15_Rockets"
	WMgroup="4"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //  
		AttachToPart = "^_WingL_Mid_0"
		Position = 2.000, -0.448, -3.348
		Mass = 11.0
		CxaS = 0.005
	[end]

	[AdditionalElement] //  
		AttachToPart = "^_WingR_Mid_0"
		Position = 2.000, -0.448, 3.348
		Mass = 11.0
		CxaS = 0.005
	[end]
[end]

[WeaponMode=6]
	WMname="P51D15_Gunsight"
	WMgroup="5"
	PlaneModArg=19005
	TurretID=-1
	TurretDefault=""
	TurretMod=""
    
    [AdditionalElement] // 
		AttachToPart = "^_EngCowl_Ctl_0"
		Position = 1.421, 0.874, 0.000
		Mass = 1.0      
	[end]       
[end]

[WeaponMode=7]
	WMname="P51D15_150gradeFuel"
	WMgroup="6"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=8]
	WMname="P51D15_MN28"
	WMgroup="7"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""
    
    [AdditionalElement] // 
		AttachToPart = "^_EngCowl_Ctl_0"
		Position = -1.327, 0.828, 0.000
		Mass = 17.5    
		CxaS = 0.005        
	[end]      
[end]

[WeaponMode=9]
	WMname="P51D15_Mirror"
	WMgroup="8"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^_EngCowl_Ctl_0"
		Position = -0.8, 0.1, -0.12
		Mass = 1.0
		CxaS = 0.008
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3,4,5-M250-AP-1880"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-M250-AP-1800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3,4,5-M250-AP-2060"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=12,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-M250-AP-1980"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// + 2*500lb M64 ( )

[Ammunition=4]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.4
	name="0,1,2,3,4,5-M250-AP-1880 + M64-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"  
	PrimaryAimingGun=0
[end]

[Ammunition=5]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.4
	name="0,1,2,3-M250-AP-1800 + M64-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"  
	PrimaryAimingGun=0
[end]

[Ammunition=6]
	WeaponModes=23,-1,-4,-5
	AnimationVal=0.4
	name="0,1,2,3,4,5-M250-AP-2060 + M64-2"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"   
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=123,-4,-5
	AnimationVal=0.4
	name="0,1,2,3-M250-AP-1980 + M64-2"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"   	
	PrimaryAimingGun=0
[end]

// + 2*1000lb M65 ( )

[Ammunition=8]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.4
	name="0,1,2,3,4,5-M250-AP-1880 + M65-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"  
	PrimaryAimingGun=0
[end]

[Ammunition=9]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.4
	name="0,1,2,3-M250-AP-1800 + M65-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt" 
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=24,-1,-3,-5
	AnimationVal=0.4
	name="0,1,2,3,4,5-M250-AP-2060 + M65-2"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt" 
	PrimaryAimingGun=0
[end]

[Ammunition=11]
	WeaponModes=124,-3,-5
	AnimationVal=0.4
	name="0,1,2,3-M250-AP-1980 + M65-2"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt" 
	PrimaryAimingGun=0
[end]

// + 6*M8   10

[Ammunition=12]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=1.0
	name="0,1,2,3,4,5-M250-AP-1880 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt" 
	PrimaryAimingGun=0
[end]

[Ammunition=13]
	WeaponModes=15,-2,-3,-4
	AnimationVal=1.0
	name="0,1,2,3-M250-AP-1800 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt" 
	PrimaryAimingGun=0
[end]

[Ammunition=14]
	WeaponModes=25,-1,-3,-4
	AnimationVal=1.0
	name="0,1,2,3,4,5-M250-AP-2060 + M8-6"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt" 
	PrimaryAimingGun=0
[end]

[Ammunition=15]
	WeaponModes=125,-3,-4
	AnimationVal=1.0
	name="0,1,2,3-M250-AP-1980 + M8-6"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"  
	PrimaryAimingGun=0
[end]

// + 2*500lb M64 ( ) + 6*M8   10

[Ammunition=16]
	WeaponModes=35-1,-2,-4
	AnimationVal=0.7
	name="0,1,2,3,4,5-M250-AP-1880 + M64-2 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"	
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt" 
	PrimaryAimingGun=0
[end]

[Ammunition=17]
	WeaponModes=135,-2,-4
	AnimationVal=0.7
	name="0,1,2,3-M250-AP-1800 + M64-2 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"	
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt" 
	PrimaryAimingGun=0
[end]

[Ammunition=18]
	WeaponModes=235,-1,-4
	AnimationVal=0.7
	name="0,1,2,3,4,5-M250-AP-2060 + M64-2 + M8-6"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"	
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt" 
	PrimaryAimingGun=0
[end]

[Ammunition=19]
	WeaponModes=1235,-4
	AnimationVal=0.7
	name="0,1,2,3-M250-AP-1980 + M64-2 + M8-6"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"	
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt" 
	PrimaryAimingGun=0
[end]

// +     -  M64

[Ammunition=20]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.4
	name="0,1,2,3,4,5-M250-AP-1880"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=-1 
	PrimaryAimingGun=0
[end]

[Ammunition=21]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.4
	name="0,1,2,3-M250-AP-1800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=-1 
	PrimaryAimingGun=0
[end]

[Ammunition=22]
	WeaponModes=23,-1,-4,-5
	AnimationVal=0.4
	name="0,1,2,3,4,5-M250-AP-2060"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=-1   
	PrimaryAimingGun=0
[end]

[Ammunition=23]
	WeaponModes=123,-4,-5
	AnimationVal=0.4
	name="0,1,2,3-M250-AP-1980"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=-1  	
	PrimaryAimingGun=0
[end]

// +     -  M65 //TODOP51

[Ammunition=24]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.4
	name="0,1,2,3,4,5-M250-AP-1880"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=-1 
	PrimaryAimingGun=0
[end]

[Ammunition=25]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.4
	name="0,1,2,3-M250-AP-1800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=26]
	WeaponModes=24,-1,-3,-5
	AnimationVal=0.4
	name="0,1,2,3,4,5-M250-AP-2060"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=27]
	WeaponModes=124,-3,-5
	AnimationVal=0.4
	name="0,1,2,3-M250-AP-1980"
	GunAmmunition0=3
	GunAmmunition1=3
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=-1 
	PrimaryAimingGun=0
[end]

// 

[Ammunition=28]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=-1 
	PrimaryAimingGun=0
[end]

[Ammunition=29]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// 

[Ammunition=30]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=31]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=32]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=33]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=34]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=35]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=36]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=37]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=38]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=39]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=40]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=41]
	WeaponModes=-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 400   12.799 ( ()     M2.50)
	ExpendableMass = 49.676
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=400
	RoundsInMagazine=400
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1]	// 270   12.799 (       M2.50)
	ExpendableMass = 33.531
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=270
	RoundsInMagazine=270
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 500   12.799 (     M2.50   )
	ExpendableMass = 62.095
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=500
	RoundsInMagazine=500
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=3]	// 490   12.799 ( ()     M2.50)
	ExpendableMass = 60.853
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=490
	RoundsInMagazine=490
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//    500- 

[attach=20]
	position= 0.1308, -0.9421, -2.3262
	convex = "^_WingL_Mid_0"
[end]

[attach=21]
	position= 0.1308, -0.9421, 2.3262
	convex = "^_WingR_Mid_0"
[end]

//    1000- 

[attach=22]
	position= 0.1308, -1.0024, -2.3262
	convex = "^_WingL_Mid_0"
[end]

[attach=23]
	position= 0.1308, -1.0024, 2.3262
	convex = "^_WingR_Mid_0"
[end]

//     M10  6  M8

[attach=24]
	position= 0.1629, -0.952, -2.7765
	convex = "^_WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=25]
	position= 0.1629, -0.952, 2.7765
	convex = "^_WingR_Mid_0"
	rotation= 0, 0, 2
[end]

//   6  M8    M10

[attach=26]
	position= -0.9423, -0.9176, -2.7765
	convex = "^_WingL_Mid_0"
	rotation= 0, 0, 2.0
[end]
[attach=27]
	position= -0.9423, -0.9176, 2.7765
	convex = "^_WingR_Mid_0"
	rotation= 0, 0, 2.0
[end]
[attach=28]
	position= -0.9385, -1.0274, -2.84
	convex = "^_WingL_Mid_0"
	rotation= 0, 0, 2.0
[end]
[attach=29]
	position= -0.9385, -1.0274, 2.84
	convex = "^_WingR_Mid_0"
	rotation= 0, 0, 2.0
[end]
[attach=30]
	position= -0.9385, -1.0274, -2.7131
	convex = "^_WingL_Mid_0"
	rotation= 0, 0, 2.0
[end]
[attach=31]
	position= -0.9385, -1.0274, 2.7131
	convex = "^_WingR_Mid_0"
	rotation= 0, 0, 2.0
[end]

//   

[attach=32]
	position= -5.31, -0.215, 0.0
	convex = "^_Fuse_Ctl_9"
	rotation= 0.0, 0, -10
[end]
[attach=33]
	position= -0.069, -0.295, -5.365
	convex = "^_WingL_Out_0"
	rotation= -8.0, 0, 0
[end]
[attach=34]
	position= -0.069, -0.295, 5.365
	convex = "^_WingR_Out_0"
	rotation= 8.0, 0, 0
[end]

//   500- 

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.1308, -0.9421, -2.3262
	Convex = "^_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.018
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.1308, -0.9421, 2.3262
	Convex = "^_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.018
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//   1000- 

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.1308, -1.0024, -2.3262
	Convex = "^_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.043
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.1308, -1.0024, 2.3262
	Convex = "^_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.043
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//     M10  6  M8

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.1629, -0.952, -2.7765
	Convex = "^_WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.025
	DamagedPushProp = 0.005//      Convex
    ThrowSoundType = 2
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.1629, -0.952, 2.7765
	Convex = "^_WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.025
	DamagedPushProp = 0.005//      Convex
    ThrowSoundType = 3
[end]

//   6  M8    M10

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.9423, -0.9176, -2.7765
	Convex = "^_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.9423, -0.9176, 2.7765
	Convex = "^_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.9385, -1.0274, -2.84
	Convex = "^_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.9385, -1.0274, 2.84
	Convex = "^_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.9385, -1.0274, -2.7131
	Convex = "^_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.9385, -1.0274, 2.7131
	Convex = "^_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  
[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.215, 0.0
	Convex = "^_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=13]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, -5.365
	Convex = "^_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, 5.365
	Convex = "^_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=15]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.215, 0.0
	Convex = "^_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=16]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, -5.365
	Convex = "^_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, 5.365
	Convex = "^_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=18]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.215, 0.0
	Convex = "^_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=19]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, -5.365
	Convex = "^_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, 5.365
	Convex = "^_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=21]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.215, 0.0
	Convex = "^_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=22]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, -5.365
	Convex = "^_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=23]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, 5.365
	Convex = "^_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=24]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.215, 0.0
	Convex = "^_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=25]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, -5.365
	Convex = "^_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=26]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, 5.365
	Convex = "^_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=27]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.31, -0.215, 0.0
	Convex = "^_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=28]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, -5.365
	Convex = "^_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=29]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.069, -0.295, 5.365
	Convex = "^_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.6 //TODOP51

[Entrance]
	EntrancePos= -0.650, -0.09, 0.03
	EntranceRot= 0,0,0
	JumpDir=0,0,-4
[end]
[Entrance]
	EntrancePos= -0.650, -0.030, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits = -180.0, -170.0, -3.0, +90.0
SectorLimits = -170.0, -150.0, -15.0, +90.0
SectorLimits = -150.0, -110.0, -32.0, +90.0
SectorLimits = -110.0, -95.0, -20.0, +90.0
SectorLimits = -95.0, -75.0, -9.0, +90.0
SectorLimits = -75.0, -55.0, -17.0, +90.0
SectorLimits = -55.0, -15.0, -28.0, +90.0
SectorLimits = -15.0,  -3.0, -10.0, +90.0
SectorLimits =  -3.0,  +3.0, -4.0, +90.0
SectorLimits =  +3.0, +15.0, -10.0, +90.0
SectorLimits = +15.0, +55.0, -28.0, +90.0
SectorLimits = +55.0, +75.0, -17.0, +90.0
SectorLimits = +75.0, +95.0, -9.0, +90.0
SectorLimits = +95.0, +110.0, -20.0, +90.0
SectorLimits = +110.0, +150.0, -32.0, +90.0
SectorLimits = +150.0, +170.0, -15.0, +90.0
SectorLimits = +170.0, +180.0, -3.0, +90.0

//AIRPLANE DAMAGE

//    ,   ,   ,    ,    .

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^_Fuse_Ctl_6", 4.0, 2.0, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^_Fuse_Ctl_9", 4.0, 2.0, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^_Fuse_Ctl_4", 4.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^_Fuse_Ctl_6", 4.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^_Fin_Ctl_0", 4.0, 2.0, 0.1 // ELEVATOR_DM_SETTINGS
		
		Link = 0, 1, "^_Fuse_Ctl_4", 4.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 1, "^_Fuse_Ctl_6", 4.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 1, "^_Fin_Ctl_0", 4.0, 2.0, 0.1 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^_WingL_In_0", 4.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^_WingL_Mid_0", 4.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^_WingR_In_0", 4.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^_WingR_Mid_0", 4.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^_Fuse_Ctl_6", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^_Fuse_Ctl_9", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^_Fin_Ctl_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^_Fuse_Ctl_6", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^_Fuse_Ctl_9", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "^_WingL_In_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^_WingL_Mid_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
	
	[SphereHitProtectionBox]	// +1mm for all sides since the engine-box is metallic
		AngleBackFrontAxis = 30.0

		BackArmor = 7.35
		FrontArmor = 7.35
		BottomArmor = 1.0
		TopArmor = 1.0
		LeftArmor = 1.0
		RightArmor = 1.0
	[end]
[end]

[PlanePartProtection]
	PartName = "Instr_C"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 6.0
		FrontArmor = 6.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank01"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 3.0
		FrontArmor = 6.35
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank02"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 3.0
		FrontArmor = 6.35
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank03"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 3.0
		FrontArmor = 6.35
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank04"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 3.0
		FrontArmor = 6.35
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank05"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 3.0
		FrontArmor = 6.35
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank06"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 3.0
		FrontArmor = 6.35
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank01"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 6.35
		FrontArmor = 3.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank01"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 7.94
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler01"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 0.0
		AngleBottomTopAxis = 20.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 5.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler01"
	SphereHitProtection = 6.35
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 0.0
		AngleBottomTopAxis = 40.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 5.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=6
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=6
	ArmorBack=7
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 // 

energyloss="Eng0_Spin0",true,0.7,10000 // 
energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3
energyloss="Eng0_Blade4",true,2.5,1000 // 3

energyloss="~ftank01",true,0.7,10000 // 
energyloss="~ftank02",true,0.7,10000 // 
energyloss="~ftank03",true,0.7,10000 //  

energyloss="~wtank01",true,0.7,10000 //  
energyloss="~wtank02",true,0.7,10000 //  
energyloss="~wtank03",true,0.7,10000 //  
energyloss="~wtank04",true,0.7,10000 //  
energyloss="~wtank05",true,0.7,10000 //  
energyloss="~wtank06",true,0.7,10000 //  
energyloss="~otank01",true,0.7,20000 //

energyloss="~ocooler01",true,0.7,10000 //
energyloss="~wcooler01",true,0.7,10000 //

//Armor

energyloss="~armor00",false,6.35,1  //   (  ) ... 1/4" in (6.35 )
energyloss="~armor01",false,6.35,1  //   (  ) ... 1/4" in (6.35 )
energyloss="~armor02",false,6.35,1  //   (  ) ... 1/4" in (6.35 )
energyloss="~armor03",false,6.35,1  //   (  ) ... 1/4" in (6.35 )
energyloss="~armor04",false,6.35,1  //   (  ) ... 1/4" in (6.35 )
energyloss="~armor05",false,6.35,1  //   (  ) ... 1/4" in (6.35 )
energyloss="~armor06",false,6.35,1  //   .................. 1/4" in (6.35 ) 
energyloss="~armor07",false,5.00,1  // ...................................... 1 1/2" in (38.10 ) ( 4-5  )
energyloss="~armor08",false,7.94,1  //   ................................... 5/16" in (7.94 ) 
energyloss="~armor09",false,11.11,1 //   ............................. 7/16" in (11.11 ) 
energyloss="~armor10",false,6.35,1  // (  ) ................. 1/4" in (6.35 ) 

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1 //  
energyloss="GearL_0",true,4.0,1 // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1 //  
energyloss="GearR_0",true,4.0,1 // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //  
energyloss="GearC_1",true,4.0,1 //   
energyloss="GearC_2",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //
energyloss="~gun02_ammo",true,0.7,20000 //
energyloss="~gun03_ammo",true,0.7,20000 //
energyloss="~gun04_ammo",true,0.7,20000 //
energyloss="~gun05_ammo",true,0.7,20000 //
energyloss="~gun06_ammo",true,0.7,20000 //
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //
energyloss="~gun06",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=200
max_CAS=800

DangerAoA = 17.0                            // -   
CriticalAoA = 19.0							//   
Maxny = 8.0									// - 
DangerV = 810.0								//    
DangerMach = 0.73							// -  
MaxGearV = 280.0							// -      
MaxFlapV = 270.0							// -     
TakeOffV = 180.0							//   
ClimbV = 165.0								//      (/)
DescendV = 130.0							//     (/)
minV = 180.0								// -  
minVDeltaFlaps = 15.0						//    ,   
IsTakeOffFlaps = false						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 95.0					// -    
WaterMaxTemperature = 118.0					// -    
//CylinderHeadMaxTemperature = 260.0		    // -     
